I've seen Romhacks that have put them in very good spots that make them difficult to kill or dodge their crystals. An enemy that may I remind you, they designed SPECIFICALLY FOR THAT LEVEL. Or Crystal Man's stage, where after you learn the timing gimmick with the crystal traps that seem to have no pattern loses all challenge due to the rather poor placement of the Crystal Joes, rendering them an almost superfluous enemy. the first half of the level has no enemies and traps placed in spots that nobody in their right mind would run into, the bubble platforming, and then the second half of the stage a long auto-scrolling enemy box with a mini boss in the middle that has 1 frame of animation. Not to mention you have level design like Wave Man's stage that not including the boss himself, has exactly 1 enemy you can even attack with robot master weapons. Not 1, Not 2, Not 3, but 4 totally useless and ineffectual weapons, with 3 more being impossible to argue over using the Mega Buster or the Gravity Hold!
The Mega Buster-fest that is Mega Man 5 is a game unto which the boss lineup includes Thomas the Tank Engine, a brown recolor of Protoman without the shades but sporting a star-point codpiece, and a Robot Master so pathetic that the mere act of JUMPING makes him fall to pieces. I really find it funny that you, Zachary Miller, hold Mega Man 5 up on a pedestal while totally denouncing the equally good if not BETTER sequel. If you have read my contributions to the Mega Man 3 retroactive thread, consider the gravity of that statement before treading into the belly of this post Yes, this includes any given Battle Network title or Mega Man X Command Mission. I've probably put more time into Mega Man 6 than any other game in the series. It is very near and dear to me as the first new game I ever bought and took out of the shrink wrap, and the only case of this with an NES game. I'd like to preface everything I am about to type with the fact that I cannot offer an unbiased opinion of this game. I also am trying to get over the kneejerk reaction I had to this review. somebody decided it would be a good idea if the Backspace key on a keyboard should make a browser go back when I'm trying to proofread my forum posts. Personally, I’d avoid it, but the completionists among you have probably already downloaded it.Įxcuse this post if it gets on the testy side. But overall, the game just isn’t very good, especially after the prominent rise in quality from MM2-5.
One of the bosses is even a giant robotic sauropod, which made me smile. They’re filled with alternate routes, and the boss fights are engaging but basic. Wily stages are surprisingly easy, though they do put your Rush Adaptors through their paces. Knight Man is from the “Capital of Science.” That doesn’t even make sense. The bosses are introduced oddly, too, with vital stats and point of origin displayed. This is the game where I started to wonder if Capcom was running out of ideas. Blizzard Man looks like a giant snowball on skis, Centaur Man is a damn centaur, Yamato Man is a samurai, etc. You can revisit stages (gasp) once you’ve found the right Adaptor, and the Energy Balancer is also introduced in this game (though you have to find it). Four of the Robot Masters’ stages have alternate routes, only accessible with an Adaptor, and finding all four nets you all the BEAT letters. These “Rush Adaptors” recharge quickly so there’s no penalty for use. In another odd departure from tradition, your faithful robotic companion, Rush, is now a transformer who fuses to Mega Man to confer two new forms: one that can break blocks and one with a jetpack. The intro is told through a cutscene-the first oddity in this game. Wily) crashes the party and Mega Man has to save the day.
Things go haywire at an international “Robot Contest” when a mysterious Mr.
In a lot of ways, MMVI is a strange beast that brings a sense of puzzlement, rather than closure, to the NES series. In fact, Capcom decided not to publish Mega Man 6 in North America, a decision made by Nintendo of America. But NES’ star was fading fast: the SNES was already out, and even the best-looking NES games paled in comparison to eye-candy like Super Mario World. Since the beginning each new game has offered some new power or move they’ve aggregated over time, and when paired with technological advancement, they inevitably led to Mega Man 5-objectively speaking, the best game in the series.
#MEGA MAN 6 LETTERS SERIES#
You could argue that the Mega Man series on NES is extremely iterative.